Why does a person spend one and a half hours trying to make 90 people – artists, filmmakers and businesspeople – understand what creativity is? Why do we need to know? Is there no better way to spend our time than delving in speculations about a phenomenon that’s as difficult to know and define as creativity?
”I use VR to enable empathy”, says Gina Kim, creator of the narrative Virtual Reality (VR) film Bloodless. She’s speaking on Skype to us – an audience of about thirty-five people at Västsvenska Filmdagarna in Göteborg, Sweden.