Narrative Virtual Reality and empathy

”I use VR to enable empathy”, says Gina Kim, creator of the narrative Virtual Reality (VR) film Bloodless. She’s speaking on Skype to us – an audience of about thirty-five people at Västsvenska Filmdagarna in Göteborg, Sweden.

(Läs inlägget på svenska) Fortsätt läsa ”Narrative Virtual Reality and empathy”

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